Lightmaps are overlaid on top of scene geometry to create the effect of lighting. Lightmap A pre-rendered texture that contains the effects of light sources on static objects in the scene. For more information, see the Cookie Texture type documentation. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Select this to set your Texture up with the basic parameters used for the Cookies of your Scene A Scene contains the environments and menus of your game. For more information, see the Cursor Texture type documentation. Select this if you are using the Texture as a custom cursor. For more information, see the Sprite (2D and UI) Texture type documentation. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development.
Select this if you are using the Texture in a 2D game as a Sprite A 2D graphic objects. For more information, see the Editor GUI and Legacy GUI Texture type documentation. Select this if you are using the Texture on any HUD or GUI controls. For more information, see the Normal map Texture type documentation.įor more information on normal mapping in general, see Importing Textures. Select this to turn the color channels into a format suitable for real-time normal mapping. Normal map A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. For more information, see the Default Texture type.
It provides access to most of the properties for Texture importing. This is the most common setting used for all Textures. The other properties in the Texture Import settings window change depending on the value you set.įor information about specific Texture Types, see the Texture Types documentation. Use the Texture Type property to select the type of Texture you want to create from the source image file. You can preview the Texture and adjust its values here. Use the Platform-specific overrides panel to set default options and their overrides for a specific platforms. For more information, see the documentation on Texture types. Depending on what Texture Type value you select, extra properties might appear in this area. Select the shape and set properties specific to that shape in this area. Select the type of Texture you want to create. There are several sections on the Texture Import Settings window: Expand the Advanced section in the Inspector window to view these properties. Note: Some of the less commonly used properties are hidden by default. The Texture Import Settings window appears in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. To access this window, select the image file in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary. The Texture Import Settings window defines how Unity imports images from your project’s Assets folder into the Unity Editor.